Job Requirements The Manager, Merchandising will independently set and execute the merchandise strategy and vision for key Hardlines categories end-to-end. This role delivers consumer-centric, trend-right, high-quality product assortments across all owned and operated channels — translating franchise priorities and guest insights into category-defining product lines that balance play pattern innovation, collectability, core offerings, and gifting. Distinct from the Senior Manager, who translates category-level execution across a broader scope, the Manager independently sets category strategy and owns execution end-to-end. This position will report to the Senior Manager, Merchandising and is based in Kissimmee, FL. You Will / Responsibilities: Execute the daily implementation of the product strategy for key Hardlines categories, with full decision authority within the category Develop targeted strategies for various consumer segments. Monitor the global competitive landscape and consumer zeitgeist to capture opportunity. Champion products developed in collaboration with the design teams to capitalize on trends, anticipate consumer demand, and drive product innovation in category. Develop product strategies that define play pattern intent — articulating how the consumer will interact with and derive ongoing value from the product — and establishes deliberate packaging intent across formats. Consolidate product needs from all regions and channels into one product brief, ensuring the needs of all businesses are met. Partner with Product Design and Sourcing to deliver seasonal product lines for vertical and wholesale business models that meet KPI business objectives, including sustainability goals. Lead merchant-initiated product development independent of the formal Product Design structure — authoring product briefs, identifying category gaps, and driving concept through commercialization in direct partnership with sourcing and manufacturing vendors. Execute open-market and licensed line buying to supplement the vertical product development pipeline within the category, evaluating vendor terms, exclusivity, and brand fit. Lead the ideation, negotiation, and delivery of brand collaborations and co-branded product programs within the category, with final approval authority. Lead product-focused events and activations that amplify the category offering, partnering with marketing, operations, and creative teams. Lead self-sourcing initiatives by identifying, evaluating, and onboarding new supplier partners for the category. Own the end-to-end product lifecycle for the category, from concept through commercialization, ensuring product development and sampling deliver against financial targets, innovation, sustainability, and regulatory requirements. Serve as the category ambassador across cross-functional teams. Manage direct report(s), if applicable, with immediate feedback on performance, weekly touch bases, and regular development and coaching. Actively participate in conversations with sourcing to cost the line and run financial scenarios. Actively participate in conversations with design across all product-line activities and key milestone meetings. You Will Have / Required Qualifications: 5–7 years of progressive experience in Hardlines Merchandising. Demonstrated hands-on Hardlines merchandising and product development experience across 3D categories, including familiarity with distinct manufacturing, regulatory, and quality-control requirements. Experience independently building an omni-channel product line for a category or categories of business. Experience developing play pattern briefs and packaging intent strategies across Hardlines categories, with fluency in how packaging format decisions directly impact consumer perception, purchase behavior, and collecting engagement. Ability to independently drive execution against a financial plan. Strong interpersonal skills and ability to influence a diverse audience, including experience working with external partners and business owners. Ability to build and foster collaborative partnerships across functions and departments. Required Education: Bachelor's Degree, or equivalent combination of education. Benefits Additional Information: Disney offers a rewards package to help you live your best life. This includes health and savings benefits, educational opportunities and special extras that only Disney can provide. Learn more about our benefits and perks at https://jobs.disneycareers.com/benefits
MoreBoston, Massachusetts, United States We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime. The Global Brand Team: We run Hasbro's brands as six distinct businesses, each with a leader, an objective and the authority to pursue it. We decide what gets made, how it's promoted, where it gets sold and what gets dropped, and we answer for the result. We are builders and operators in equal measure. The work spans the consumer insight that inspires the product line, the cost and price decisions that shape its margin, and the commercial execution that puts it in the hands of a fan. The job is to make the brands grow. About the role: We are seeking a Vice President, Board Games to own the global P&L, a portfolio that includes Monopoly, Jenga, Connect 4, The Game of Life, Operation, Clue and Twister. You will lead a team of twelve and report to the SVP, Global Brands. This role owns Hasbro's physical board game portfolio, working with the teams who apply those brands in digital and other formats. It is based in Boston, Massachusetts, and onsite three days a week, Tuesday through Thursday. Expect to travel approximately 25% of the time. This is a general management role. You own the revenue, the margin and the operating profit, and you hold the authority to allocate the investment behind them. The brand team reports to you directly, while other functions partner with you. In your first year we expect you to land a credible multi-year plan for the portfolio, make explicit calls on which brands to grow and which to run for profit, and show measurable progress on both the top line and the margin. A day in the life: Turn what you learn about players and shoppers into specific product, pricing, channel and new business opportunities. Build the innovation pipeline. Define the handful of big bets that set the tone for the line, and the smaller, faster tests that de-risk them. Set the consumer price point each item is designed for, and the cost structure that supports it. Allocate the investment across A&P, tooling and retail activation. Partner with Commercial on demand planning and forecast accuracy, and with Supply Chain on the productivity and inventory discipline that protects margin after the product is made. Read the global landscape and adjust the plan for it, including macroeconomic conditions, trade and tariff policy, input costs, retail consolidation and shifts in consumer spending across regions. Build and lead the team. Set direction people can act on, give candid feedback close to the moment, develop talent at every level, and create the conditions for people to do their best work. Represent the business to senior leadership and, when called on, to the Hasbro Board of Directors, with an honest read on performance and the plan. What you'll bring: Direct ownership of a P&L at scale, including accountability for operating profit. 15+ years of progressive leadership experience in consumer products, toys and games, or a comparably branded and retail-driven business. A track record of setting multi-year portfolio strategy and choosing where not to invest. A history of reinventing established brands and building new ones, with innovation that moved a number. Demonstrated success turning consumer insight into products that reached market. Strong commercial judgment with major retailers, paired with enough command of product development, cost structure, supply chain and forecasting to challenge a plan. Substantial people leadership experience: building, developing and retaining teams at multiple levels. Preferred Experience: Experience in board games, tabletop or hobby, or in brands that live at the intersection of retail, fandom and culture. Experience communicating a plan at the most senior levels, including to a board. The pay transparency range for this role is listed below. The hiring range will vary based on factors such as experience, skills, location and market conditions. Additionally, employees may be eligible for annual and long-term incentives as part of their overall compensation package. Pay Range $282,200 - $451,400 USD Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include: Health & Wellness Time Off to Recharge Financial Well-being Life & Family Support Volunteer and Community Initiatives Learning & Development Exclusive Perks Please review our Applicant Privacy Notice to learn how we collect, use, and protect your personal information in connection with the application process.
MoreMystic Moon   Gameplay Mystic Moon is a strategy game with one mission: become the Supreme Witch. By foraging for ingredients in the gardens, bartering with the mysterious Elder Witch, and brewing potions in your bubbling cauldron within your Witch Hut, you can compete against other players to earn star power. When the moon completes its final cycle, whichever witch has the most star power earns the title of Supreme Witch.   Set Up Start by selecting which witch you’d like to embody: Fern, Eclipse, Vampurr, or Melody. Choose carefully: each witch has a unique talent that can help you at different points throughout the game. Set the Witch Hut that corresponds to your witch in front of you, with room for your potion book and Satchel, used to collect ingredients, nearby. In the center of the play area, set up the garden tiles and the Elder Witch’s Shop.   Stack the garden tiles on top of one another in number order, making sure the sginle light arrow on each tile is aligned with the others. The other 11 arrows are dark colored, and together they denote each of the 12 garden locations. You’ll notice each garden tile has different Glyphs scattered throughout, each of which gives you an advantage in the form of extra star power or extra ingredients. Randomly pull Ingredients from the Ingredient Bag and place one token in front of each garden location.   The Elder Witch’s Shop houses the potion deck: if you want to add a potion to your potion book, you’ll need to purchase it from the Elder Witch’s Shop. Her shop also contains basic and rare ingredients, which are available for bartering. Arrange three of each basic and rare ingredient in the shop, deal two basic ingredients to each player, and toss the rest into the Ingredient Bag. Now, you’re ready to play.     How to Play Player 1 shall take the Witch’s hat and begin their turn, which consists of four phases:   Enter the Garden Choose which garden location you’d like to enter, and choose carefully. Wherever you enter, you get to take the Ingredient Token at that entrance as well as the tokens at the entrances adjacent to it. Some entrances align with Glyphs, and if you enter there, you may resolve the corresponding effect, earning extra star power or ingredients.   Visit the Elder Witch’s Shop Next, visit the Elder Witch’s Shop. Here, you can purchase potion recipe cards using star power and trade for different ingredients. To trade, exchange two of the same ingredients from your Satchel for one ingredient of your choice. You can purchase as many potion recipes or trade for as many ingredients as you like. However, you may never leave the Witch’s shop with more than 10 ingredients in your Satchel. Return to Your Hut Back at your hut, if you have the ingredients and the recipes you need, you can begin brewing potions in your Cauldron. Your Cauldron consists of a 3x3 grid, meaning you have spots for nine different ingredients. To brew a potion, arrange ingredients in your Cauldron according to the pattern shown on the corresponding recipe card.   Some potions can be rotated to fit better next to other potions you may be brewing in your Cauldron. Others, however, must be brewed in a specific arrangement. If you’re clever, you may be able to brew several potions at once, or even make the same recipe multiple times, earning extra star power.   Once you brew a potion, you receive the designated amount of star power and have the chance to resolve the effects of each potion you brewed. These effects can be advantages for you or disadvantages for other players, including adding extra ingredients to your Satchel from the Ingredient Bag, or stealing ingredients from other players. After you gain the star power and resolve the effects of your potion, return each ingredient in your cauldron to the Ingredient Bag.   Bloom New Ingredients Around the Garden Finally, you must bloom new ingredients into the garden. Starting at the entrance you selected back in phase one of your turn, add a new ingredient to every second entrance. Each entrance can have no more than three ingredients. If you would add a fourth token to a location, simply return it to the Ingredient Bag instead. Then, pass the Witch’s Hat to the next player.   After each player has taken one turn, the moon phase shifts. Take the first garden tile off the top of the pile, revealing a new garden arrangement. After all five phases of the moon have passed and each player has taken five turns, the game ends. Whoever has the most star power earns the title of Supreme Witch!   Notes There are two kinds of special non-ingredient tokens: Poisonous Mushroom Tokens and Frog Tokens. Poisonous Mushrooms can be used for sabotage if you come across them. If you add a Poisonous Mushroom to another player’s Cauldron, when that player goes to receive the star power they earned from brewing a potion, they lose 1 star power for each potion they brewed.   Frog Tokens hide among the ingredients in the garden. Anytime a Frog Token comes into your possession, immediately steal an ingredient from another player and then return the Frog Token to the Ingredient Bag.   History Tee Turtle was founded by Ramy Badie in 2022. What started out as a t-shirt company based in Baltimore has since grown to include plushies (the Moody Reversible Octopus!), games, and accessories.   In 2017, Unstable Unicorns launched via Kickstarter to great success, which paved the way for Unstable Games, which is Tee Turtle’s dedicated game studio. They’ve designed games like Here to Slay, Twisted Cryptids, Happy Little Dinosaurs, Command of Nature, and Garden Variety, in addition to Mystic Moon.   Mystic Moon launched following a successful crowdfunding campaign in fall 2025, raising more than $1.7M.   Variations The Curse of the Zodiac Expansion adds a new challenge to the game: each character starts the game cursed by one of the Zodiac signs. As long as you’re cursed, you’ll face a different disadvantage each round. However, once you break the curse, you’ll be blessed with an advantage each round. Two new characters—Galileo and Phantom—also join the mix.   With the Secrets of Alchemy Expansion, you can now learn new tricks that teach you how to convert regular ingredients into new, special materials. Two new characters are also introduced: Dex and Quartz.   You can also take your game to the next level with new accessories, including the Vinyl Figure Blind Box, which brings your favorite characters to life in the form of a vinyl figure, plus a unique holographic card that can be added into your Mystic Moon game.   Adorable plushies of your favorite characters are also available for purchase in the form of Cloudheads!  
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