Cape-abilities: Flexibility. These blog posts are based on my book concept Cape-abilities. Each week, I will take you through a chapter of the book complete with some exercises and provocative questions to help you think differently and get unstuck. Last week I posted about vulner-ability. If you missed it, please go back and check it out to help yourself learn how being vulnerable can help you really be open to fresh thinking and get better results.
How To Put On Your Cape-abilities
In these lessons, you’ll continue to find strategies that you can use to shake up your thinking and unleash your innovation super powers. Each chapter defines a tool you need, gives you a summary of what that tool can do for you, some questions that stir your thinking, and an exercise to get you started using the tool. You can either use the tools from start to finish to understand all the tools in your toolkit or you can pick up any tool — play around, use it, and discover how it works for you.
The next ability in our Cape-ability series is … Flexibility
Volucabulary.com defines flexibility as the quality of being adaptable or variable.
My definition is: The ability to be open to change. Being bendable (without breaking) allows you to be pliable and open to new ways to think about challenges.
Lots of things can have flexibility. Pipe cleaners (or the now politically correct “chenille stems”) are designed for flexibility. A piece of software can boost flexibility when it can be used in different ways by different people. If you are really busy with school, sports and activities, your schedule won't have much flexibility. Please don't get fixed on one set idea — show a little flexibility and listen to others.
Of course, it takes some stretching but when you can be flexible, it helps meet business and individual needs. Individuals learn new tools to apply. Being flexible during the creative process allows individuals to easily move between being divergent (thinking expansively) and being convergent (thinking reductively). It seems so easy to go between those two types of thinking, but it is not. They don’t mix well together. We often ask what kids do better than adults … they play, imagine, don’t judge, ask questions (especially why!), think crazy thoughts. When you are thinking like that, you are being divergent. When you think more like an adult, making choices … you are analyzing, prioritizing, judging ideas, and planning … then you are being convergent. Both are part of the creative process and BOTH require flexibility and openness.
Businesses who encourage flexibility benefit as working conditions constantly change. It’s important to be open and adaptable when colleagues are pitching new ideas. If you use the basic rules of improv comedy, it can help you become much more flexible. The first rule is to agree even if you’re not sure you agree. Saying “Yes, and . . .” and building on each other’s thoughts will lead to rich, robust ideas. If you say no right away, your ideation will come to a screeching halt and you have no clue where your idea could have gotten to. Another rule of improv to apply when being flexible is to remember that there are no mistakes, just opportunities. When you are ideating, there are no bad ideas. Everything said can be a springboard to a whole other brilliant thought. Be open enough not to judge ideas too early. You have to be adaptable to make this concept successful. You cannot marry your own ideas. Rather, nurture ideas, pet them, feed them, and care for them in order to get the next, better iteration.
“Creativity has always depended on openness and flexibility, so let us hope for more of both in the future.” - Siri Hustvedt
Provocative Q’s to ask yourself:
Okay… now let’s explore some …
Exercises to become more flexible in your thinking:
Being flexible can get you to some really groovy and inspiring thinking! So practice being flexible in your thoughts! In my next blog post, I’ll be covering adapt-ability in our Cape-ability series.
--gert--
Toy Review: Gabby’s Dollhouse Celebration Dollhouse
Toy Review: PAW Patrol Chase Power Haulin’ Rescue Cruiser
Game Review: Cool Maker Go Glam Nail Studio
Game Review: Punirunes
The Toy Foundation™ Delivers Holiday Cheer to Children in Need
Game Review: Cool Maker Go Glam Nail Studio
Game Review: Punirunes
The Toy Association™ Engages with Influential Members of Congress to Drive Positive Change for Industry
Moose Toys’ Epic First Comic-Con with MrBeast Lab and xoxKweenie
POP News July 2024
Randy Klimpert Shares his Ukulele Collection
Steve Casino Peanut Art
Everyone's Talking about POP!
Princess Etch - a Multi-Talented Etch A Sketch Artist
Joseph Herscher of Joseph' s Machines.
Connie Vogelmann designed Apiary & Wyrmspan!
Bob Fuhrer... Is THE Crocodile Dentist!
Tom Dusenberry... Bought Atari, Wizards of the Coast, and Avalon Hill!
Matt Leacock created Pandemic... the game!
Scott Brown and Tim Swindle... are Launching a New Sport!
POPDuo: Richard Dickson, Mattel’s President & COO, and Kedar Narayan, Young Inventor Challenge AMB
POPDuo: Will Shortz and Josh Wardle
POP Duo: Elan Lee, Co-Founder, Exploding Kittens.and Jeff Probst, Host and Exec Producer, Survivor
POP Duo: David Fuhrer, MNG Director, Blue Sq Innovations & Shawn Green, past Dodgers & Mets MLB Star
POP Duo: Bob Fuhrer, Founder, Nextoy and Tom Fazio, Golf Course Designer