The following book review comes from Peggy Brown.
One Move at a Time, the book by storied game industry vet Kevin McNulty, is a fun 50-year romp through the memory of one of the game industry’s absolute OGs. The game business, as it is today, well, is what it is. But for those who don't have a deep well of historical knowledge, One Move at a Time is a chronicle of just how different things were in the before-times.
Before big box retail, before online anything, before artificial everything, the business of board games was run on coffee, handshakes, positive ambition and sheer determination.

Kevin starts where he grew up - in Stuyvesant Town - and tells the stories of how New York City and the people around him heavily influenced who he became. There’s nothing about his salt-of-the-earth childhood that would indicate things could have turned out any other way – it’s clear that Kevin was always the Kevin everybody knows and loves. And while some of his old stories might sound a little quaint or even fantastical, his account is 100% legit: this is the way things were done.
Reminiscing about the Toy Building at 200 Fifth Avenue and all the history that bubbled out of it for a century paints the colorful backdrop for the long lists of retailers, travels, distributors, trials, tribulations, and game industry icons that run through this memoir. The remarkable longevity of Kevin's 50+-year career is distilled down into this book, but if you were to ask him to expand on any one of the million or so anecdotes in it, I would bet each one could be a book of its own.

One Move at a Time is a time capsule that, thankfully, is no longer trapped inside the mind and memory of Kevin McNulty… it has memorialized a time and a place and an origin of how a major multibillion dollar industry pretty much began, and the experience of being brought up in the middle of it. Even though the world has turned and is virtually unrecognizable since some of Kevin's game industry memories and friendships were formed, it's a valuable read to remind anybody in the business, or teach anyone new to the business, that relationship building along with knowing how to work very hard while having lots of fun was - and still is - the foundation of how board games are born.
KESSCO TURNS UP THE SPEED WITH THE LAUNCH OF SONIC KNOCK TABLETOP GAME AT NEW YORK TOY FAIR
A Tribute to Tim Moodie by Richard C. Levy
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ULTRA PRO ENTERTAINMENT AND PARIS- BASED ZANZOON ANNOUNCE PLANS TO EXPAND AWARD-WINNING POKÉMON TRAINER LINE WITH NEW GAME FOR THE ULTIMATE POKÉMON FAN IN FALL 2026
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Goliath Games Elevates Tabletop Play with Thrilling 2026 Lineup at New York Toy Fair
Inventor Night: A 50-Year Toy Show Tradition
Live From New York, It's Kanoodle's 20th Anniversary
A Tribute to Tim Moodie by Richard C. Levy
KESSCO TURNS UP THE SPEED WITH THE LAUNCH OF SONIC KNOCK TABLETOP GAME AT NEW YORK TOY FAIR
Randy Klimpert Shares his Ukulele Collection
Steve Casino Peanut Art
Everyone's Talking about POP!
Princess Etch - a Multi-Talented Etch A Sketch Artist
Joseph Herscher of Joseph' s Machines.
Connie Vogelmann designed Apiary & Wyrmspan!
Bob Fuhrer... Is THE Crocodile Dentist!
Tom Dusenberry... Bought Atari, Wizards of the Coast, and Avalon Hill!
Matt Leacock created Pandemic... the game!
Scott Brown and Tim Swindle... are Launching a New Sport!
POPDuo: Richard Dickson, Mattel’s President & COO, and Kedar Narayan, Young Inventor Challenge AMB
POPDuo: Will Shortz and Josh Wardle
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POP Duo: David Fuhrer, MNG Director, Blue Sq Innovations & Shawn Green, past Dodgers & Mets MLB Star
POP Duo: Bob Fuhrer, Founder, Nextoy and Tom Fazio, Golf Course Designer