by Amanda Gummer | 24 Feb 2026
The Bloom Report
Children’s digital lives are no longer a side-issue. Games, apps, platforms and connected toys are where children learn, play, socialise and explore identity, often long before adults have a clear line of sight on what “good” looks like.
For years, the conversation has swung between two unhelpful poles: panic (“ban it”) or permission (“it’s the future”). What families, educators and responsible creators need is a third thing: a credible, practical framework for building and recognising digital experiences that support children’s wellbeing.
That is why we’re developing the Children’s Digital Wellbeing Framework (CDWF); a cross-sector, evidence-informed approach to defining what responsible, child-centred digital design looks like. Going beyond safe-guarding, the CDWF is designed to help companies design products and digital experiences that actively promote children’s wellbeing, develop their resilience, and help them thrive in a digital world.
The CDWF is a structured set of criteria and assessment tools designed to do three things at once:
Just as importantly, the CDWF is built with clear boundaries. The criteria:
The CDWF uses a layered model.
1) Baseline (Pass/Fail)
Baseline criteria are non-negotiable. They cover essentials such as: - Safety - Data protection, and inappropriate content. Red lines for manipulative or exploitative design.
If a product fails baseline, it will not progress further in the accreditation process, and strengths elsewhere cannot compensate.
2) Developmental maturity (Good / Better / Best)
Once baseline is met, tiered criteria recognise meaningful differences in design maturity. The goal is to reward products and teams that move beyond minimum compliance toward:
Digital wellbeing isn’t only about features. It is also about how teams make decisions.
The CDWF therefore separates criteria into three tracks:
This allows us to recognise great products and also to identify individuals and organisations that have responsible, accountable, child-centred approaches.
The CDWF is being built through working groups and advisory panels spanning games and interactive entertainment, TV/video/streaming, immersive media (AR/VR), publishing and EdTech, connected toys, social platforms, and scientific/ethics expertise.
You can find more details on the CDWF and who is involved here: https://fundamentallychildren.com/childrens-digital-wellbeing-framework/
Children deserve digital experiences that are not just engaging, but responsibly designed — with safeguards that respect children’s developmental needs and real-world differences.
The Children’s Digital Wellbeing Framework is our attempt to create something the field has been missing: a credible, parent-intelligible, industry-usable standard that pushes design quality upwards — without over-claiming and without turning into a regulator.
If you’d like to explore whether your organisation should help shape the framework, I’d love to have that conversation. Contact me on amanda@fundamentallychildren.com
— Dr. Amanda Gummer
Dr. Amanda Gummer on Children’s Digital Wellbeing Framework (CDWF): A practical route to better-designed digital experiences for children
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