by Bruce Lund | 13 Jun 2024
Industry Commentary, Op-Ed
I have been a toy and game inventor and licensor for decades managing Lund and Company Invention, L.L.C. in Chicago. For more than 35 years we created a wide range of dolls, board games, preschool plastic games, action figures, vehicles and more. Some of our products have been on the market for 25 years or more. Many have won TOTY awards and other awards here in the U.S. and internationally.
In the process we have learned some things that perhaps might be of value to you. These essays are from my own personal experience and will cover several subjects: “Value of Play”, “Value of Toys”, “Game Play Teaches Unique Skills”, “Where do Ideas come from”, “Effort and Persistence”, “Making the Impossible, Possible” and other topics.
Essay 1- Games teach skills not taught elsewhere.
There is much more to be learned about the value of gameplay from studies done elsewhere. These are my observations based on many years of creating games and thinking about game play experience.
Games teach us, as children and as adults, many important lessons not learned elsewhere. They teach us about patience, concentration and focus. They give us the opportunity to learn to strategize. They give us the opportunity to teach us about competition, teamwork, and how to win or lose gracefully.
We learn what happens when one cheats and the unpleasant results if you are caught. We discover how to recognize others cheating as well. For younger children they can learn about numbers, counting, colors, fine and gross motor skills, reading. Basic educational concepts but in a fun way.
The legendary architect Le Corbusier once said: “A house is a machine for living….”.
My definition of a game is: “a machine for human interaction.” Whether by card or die, ball or board, the activity of playing a game engenders, encourages, and creates the interpersonal communication we call “fun.”
It is hard to define precisely what fun is, but we know it when we see it or experience it ourselves. Fun is the magic that happens in the air between people and above the actual game equipment. The world needs more fun.
A game enables an enjoyable interplay between people, somehow, someway. It is magical. What makes a game great is a mystery to me. Unlike a toy, the magic is in the interactions of the players and does not often reside in the device itself, as it does in toys.
Our game Fireball Island is considered a cult classic. Called out as one of the best board games of the 1980s. One European game designer told me it was the reason he got into the game design field.
Another Lund game, Dragon Strike, was named Game of the Year in Austria, a country where games are revered and treasured. Doggie Doo action game was named 2011 Game of the Year in France, Australia and England!
A few quotes about Fireball Island:
“I truly love that game. It has brought tons of joy to my life. I love sharing it with people who have never played. We even played it this year during the family Christmas get-together and it was a huge hit. Thank you so much for creating Fireball Island!”
“OMG you are the inventor of FIREBALL ISLAND? I LOVED that game when I was a kid!”
“Wait, you made Fireball Island? WOW! Quite frankly, one of the best board games ever created.”
This is how we want people to feel about playing games we create.
There really is no substitute for face-to-face, hand-to-hand, head-to-head game play, whether on the field, the floor, or the table. The values are many, in fact, including not just the social aspects of cooperation, competition, following rules, and so on, but also the physical, fine and gross motor skills, logic, and more. Another great point of game play is their flexibility and the opportunity they offer for players to be creative by modifying the play of the game.
Games allow us to experience success of winning and failure of losing. We learn about patience by awaiting one’s turn, to concentrate on your choices and your opponent’s choices, to recognize cheating and learn how to deal with it when others do it.
Games are an important part of our early discovery process. Through play, children experiment with and discover for themselves the workings of the physical world as well as how to interact with others, both adults and children. Through game play, we discover the unwritten rules of social behavior: what works well and what does not.
Games and gameplay are very important parts of a child’s life and important to us as adults as well.
I am available for questions and to hear your thoughts at bruce@lundleather.com or text 773 301 0836. “
Young Inventors Shine Bright at 19th Annual Young Inventor Challenge® International Championship
Tips for Safe Play This Holiday Shared During 4th Annual Toy Safety Awareness Month
The year of the friendship bracelet drives a new playground craze with 300+ Million stickers creating this year’s official Dream Toy
You're Using AI All Wrong by Azhelle Wade | The Toy Coach
The Toy Foundation™ Announces 2025 Toy of the Year® (TOTY®) Award Finalists
The Toy Association™ Engages with Influential Members of Congress to Drive Positive Change for Industry
Moose Toys’ Epic First Comic-Con with MrBeast Lab and xoxKweenie
POP News July 2024
POP Group of Brands
Game Review: Stomp Rocket Space Collection
Randy Klimpert Shares his Ukulele Collection
Steve Casino Peanut Art
Everyone's Talking about POP!
Princess Etch - a Multi-Talented Etch A Sketch Artist
Joseph Herscher of Joseph' s Machines.
Connie Vogelmann designed Apiary & Wyrmspan!
Bob Fuhrer... Is THE Crocodile Dentist!
Tom Dusenberry... Bought Atari, Wizards of the Coast, and Avalon Hill!
Matt Leacock created Pandemic... the game!
Scott Brown and Tim Swindle... are Launching a New Sport!
POPDuo: Richard Dickson, Mattel’s President & COO, and Kedar Narayan, Young Inventor Challenge AMB
POPDuo: Will Shortz and Josh Wardle
POP Duo: Elan Lee, Co-Founder, Exploding Kittens.and Jeff Probst, Host and Exec Producer, Survivor
POP Duo: David Fuhrer, MNG Director, Blue Sq Innovations & Shawn Green, past Dodgers & Mets MLB Star
POP Duo: Bob Fuhrer, Founder, Nextoy and Tom Fazio, Golf Course Designer