Q. We have a great toy concept that we think appeals to kids of all ages—what are the advantages and disadvantages of targeting a large consumer segment like Kids 3+.
A. In my experience working with entrepreneurs, one of the biggest issues I see on a regular basis is target audience definition. Most entrepreneurs tend to think their concept appeals to an over-broad segment of the consumer base—Kids 3+ for example.
First, its important to acknowledge that age grading—based on safety testing guidelines—is NOT your target consumer. Just because your product is safe for Kids aged 3+, that doesn’t mean that Kids 3+ should be your target audience.
In the U.S., for example, we have roughly 4 million kids per year of age—approximately 2 million girls and 2 million boys are born each year. One approach to consumer targeting that appears attractive at first blush is that the larger the target audience, the larger the business opportunity. The problem with this is two-fold:
1) Kids of different ages have different play urges—the more you zero in on the right target, the better your odds of success in delivering appeal and appropriate ergonomics. Based on brain development—and purchase patterns in the industry--the age segmentation that defines clear play preferences are as follows:
· Infants 0-12 months
· Toddlers 12-24 months
· Preschoolers 2-3 years
· Core Toy Buyers 3-6 years ( the bulk of the volume)
· Older Kids 6-8 years
· Tweens 8-12 years
It is possible for big strong brands to span multiple age segments, especially if they actively work to do so. For example, Paw Patrol® can span older Toddlers, Preschoolers and younger Core Toy Buyers with a range of offerings. Barbie® can span older Preschoolers, Core Toy Buyers, and the younger segment of Older Kids with a range of different products.
2) Marketing considerations affect how well you reach and influence kids of different ages. The casting, messaging sophistication, media choices all play into this dynamic. Typically we cast 2-3 years older than the true play target—to ensure the casting is appropriately aspirational. Programming that appeals largely to 3 year-olds will likely leave a 7 year old cold. That 7 year- old is eager to leave “childish thing”’ behind.
Your target consumer definition is one of the most important decisions you will make…don’t punt!
The Toy Foundation™ Delivers Holiday Cheer to Children in Need
PEOPLE OF PLAY WELCOMES SHANNON SWINDLE
Nominations Now Open for The Toy Association Board of Directors (2025-2027)
Santa Claus - The Interview: Trends and More!
SKY CASTLE TOYS PARTNERS WITH JAZWARES TO EXPAND THE HUGELY SUCCESSFUL STICKI ROLLS™ BRAND IN NORTH AMERICA AND EUROPE
The Toy Association™ Engages with Influential Members of Congress to Drive Positive Change for Industry
Moose Toys’ Epic First Comic-Con with MrBeast Lab and xoxKweenie
POP News July 2024
POP Group of Brands
Game Review: Stomp Rocket Space Collection
Randy Klimpert Shares his Ukulele Collection
Steve Casino Peanut Art
Everyone's Talking about POP!
Princess Etch - a Multi-Talented Etch A Sketch Artist
Joseph Herscher of Joseph' s Machines.
Connie Vogelmann designed Apiary & Wyrmspan!
Bob Fuhrer... Is THE Crocodile Dentist!
Tom Dusenberry... Bought Atari, Wizards of the Coast, and Avalon Hill!
Matt Leacock created Pandemic... the game!
Scott Brown and Tim Swindle... are Launching a New Sport!
POPDuo: Richard Dickson, Mattel’s President & COO, and Kedar Narayan, Young Inventor Challenge AMB
POPDuo: Will Shortz and Josh Wardle
POP Duo: Elan Lee, Co-Founder, Exploding Kittens.and Jeff Probst, Host and Exec Producer, Survivor
POP Duo: David Fuhrer, MNG Director, Blue Sq Innovations & Shawn Green, past Dodgers & Mets MLB Star
POP Duo: Bob Fuhrer, Founder, Nextoy and Tom Fazio, Golf Course Designer