I am posting some anecdotal Toy Stories about a number of my favorite toys I've worked on in my career.
Toy Stories Chapter 5: Hot Wheels Re-Branding!
In the early- to mid-90’s, Hot Wheels was a perfectly respectable evergreen brand, but we all knew that its potential was far greater than its performance. So, we went into full overhaul mode. We started with a message focusing on four core values: Power, Speed, Performance and attitude. These values needed to be present in every product, packaging and marketing material. We revised the packaging for more consistency across the brand, bringing back the Wall of Blue, utilizing the same fonts, etc. We created several collectible series of 4 basic cars each, to give kids and adults earlier and multiple successes in completion. We also brought back the race car program to the big leagues with NASCAR and Kyle Petty.
We also created a new advertising campaign with our agency, FCB. They presented several options, and most of us hated their favorite choice: Hot Wheels, Leading The Way. I felt like that slogan could be applied to anything. “Retail Merchants of American, Leading the Way!” or “Metamucil, Leading The Way!” They were insistent, though, and fought for it to the bitter end. Ultimately, we tested the campaigns with kids, and FCB was right! Hey, that’s why we test! We introduced the new campaign at New York Toy Fair with a full song in an awesome sizzle film. I can still sing it all the way through, because it was played over and over for a week. FCB’s head of creative was the same guy who led Taco Bell’s “Run For The Border” campaign, so the man could sure as hell write a mean jingle. Oh, and in just two years, Hot Wheels grew from $79m to over $300m in Domestic Sales, so, yeah, all that stuff we did kind of worked.
Licensing tech for a consumer product. Lessons Learned.
How Technology Is Changing The Toy and Tabletop Game Industry
MESH BASICS - Post One of Six in Series
Rachele Harmuth - Don’t Stay in Your Lane. Ask Questions.
The Recent Rise in the Kidult Industry: Why Adults Love to Play Like Kids
Fact Sheets for Hong Kong International Licensing Show and Asian Licensing Conference
THE IMPORTANCE OF DIGITAL PLAY IN A CHILD’S DEVELOPMENT
A Case History: How We Drove Explosive Growth in the Barbie Adult Collector Business
Creative Fold's Edoardo Kulp - Live What You Love
The Psychology of Game Design: Why Some Games are More Addictive than Others
Randy Klimpert Shares his Ukulele Collection
Steve Casino Peanut Art
Everyone's Talking about POP!
Princess Etch - a Multi-Talented Etch A Sketch Artist
Joseph Herscher of Joseph' s Machines.
Matt Leacock created Pandemic... the game!
Scott Brown and Tim Swindle... are Launching a New Sport!
Daryl Andrews says... "GO TO CONVENTIONS!"
Ed Gartin is... the Evel Knievel of Inventor Relations!
Matt Leacock talks Game Design...
POPDuo: Richard Dickson, Mattel’s President & COO, and Kedar Narayan, Young Inventor Challenge AMB
POPDuo: Will Shortz and Josh Wardle
POP Duo: Elan Lee, Co-Founder, Exploding Kittens.and Jeff Probst, Host and Exec Producer, Survivor
POP Duo: David Fuhrer, MNG Director, Blue Sq Innovations & Shawn Green, past Dodgers & Mets MLB Star
POP Duo: Bob Fuhrer, Founder, Nextoy and Tom Fazio, Golf Course Designer