Matt Nuccio of Design Edge presents the three things you should do before getting a patent: 1) proof of concept prototype, 2) design for costing, 3) prototype again.
Frank Sardone discusses the advantages of acquiring a Design Patent for a toy or game, digging into what exactly a patent is and why it's important in protecting intellectual property.
Natalie Remien discusses the importance of consulting with a company's legal team prior to launching a new product, specifically in terms of intellectual property, privacy and security, and labeling a...nd advertising.Show more
Natalie Remien explains what the 2018 European Union Global Data Protection Regulation means for U.S. based companies, discussing why it matters, the jurisdiction it has, and what steps to take in ord...er to establish compliance.Show more
President Mike Hirtle of Paladin LLC reflects on various lawsuits he's been involved in throughout his career in the toy industry. He gives advice to help both companies and inventors avoid catching a... case.Show more
Perry Kaye, CEO of Perry Teri Toys, explains that the best products get the best royalty deals. He shares lessons from his best and worst deal negotiations to help inventors reach their products' full... potential.Show more
Intellectual Property Lawyers Adam Brookman and Keith Baxter share information on Trade Secrets, Copyright Rights, Trademarks, Design Patents, and Utility Patents. and Keith Baxter
Attorney Frank Sardone shares several ways individuals and companies might document ownership of or protect their ideas, and thus, position themselves against theft of their ideas.
Partners Nicholas Cravotta and Rebecca Bleau of BlueMatter Games advise those new to the toy and game industry on how to establish a fair contract between company and inventor.
Attorney Natalie Remien refers to the Can-Spam Act to answer the question of whether routine electronic messages expose a company to legal violations and explains potential penalties for non-complianc...e.Show more