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Wiki - MISCELLANEOUS

Lisa Orman (President, Kidstuff PR) and Lea Culliton (President, HABA USA)

MY 3 CENTS!

2021-11-22 09:56:53

Inventor and President Joyce Johnson reflects on the last decade of her career and passes along three important thoughts for anyone considering joining the toy industry.

CRAZY FUN LUCK

2021-11-22 09:34:18

Game Designer Susan McKinley Ross sees her career in toys as a privilege. She expresses gratitude that her job is to design games and feels lucky to work in the industry.

The toy industry has played an integral part in the childhoods, adult lives, and professional careers of Jon Meyers and Dean Tzembelikos. They share a few lessons they've earned along the way.

Take Notes

2021-11-22 08:10:12

Kim Vandenbroucke remembers the co-worker who got her into taking notes on every idea (good or bad) and how this became one of the best habits she ever developed as an inventor and designer.

Adi Golad (Founder, Managing Director, Goliath, Netherlands) and Gerry Crown (Founder, Crown & Andrews, Australia). Sponsored by Longshore Limited, Mattel, and BPMS.

Moderator: Lisa Wuennemann (Master Marketing Monster, PlayMonster) Panelists: Tracy Dudkiewicz (President, TAP Marketing), Hayley Woodward (Head Of Global Marketing, Rubik's Brand), Michael Edelstein ...(VP, Director Brand Partnerships, The Marketing Store), Jill Collins (Licensing, Promotions and Retail Partnerships, Licensing Works), Nathan Measom (Manager of Corporate & Influencer Partnerships, Best Friends Animal Society) Sponsored by Longshore Limited, Mattel, and Disney.Show more

Moderator: Karri Bean (Senior Licensing Manager, Lego, Disney Consumer Products) Panelists: Rob Johnson (Senior Category Manager - Toys NBCUniversal Media), Chelsea Condon (Brand Manager, US Marketing..., LEGO Systems, Inc.), Wolf Steingraeber (Senior Licensing Manager LEGO and Video Games, Disney EMEA), Mason Fiske (Toy and Game Jedi Master, Lucasfilm) Sponsored by Longshore Limited, Mattel, and Disney.Show more

Design firm co-owner David Yakos hones in on User-Centered Design: the intent of focusing on the end users' needs. He answers the necessary questions that govern the product's final form and function.

Kim Vandenbroucke gives an analysis of the challenge behind making "un-fun" topics into fun games and explains how a few classic examples understood the assignment.