This week's installation of MESH Helps talks about the importance of storytelling for mental, emotional, and social health.
Brian Torney writes on the implications of the term "Kidult," how adult fans of toys and games have evolved over time, and how the industry has adapted to those changes.
Brian Fried, an inventor coach, talks about the journey of inventing a toy.
Learning Resources and hand2mind were the focal set of the Christmas movie about a reporter on an assignment to do a puff piece about a Christmas toy manufacturer and the charming toymaker who inspire...s her to find true happiness. Read on to learn more about it!Show more
In celebration of 25 years of Furby, Arch Anderson tells his story of Furby and what his childhood was like with a loveably Furby in it.
SAZ Game Designers write all about how democracy and board games can surprisingly go hand in hand.
Mark Burginger writes about using ChatGPT in the toy world, specifically his creation of a GPT that generate toy packaging mockups.
Bruce Lund, a toy inventor, writes about his experience being Santa and how much fun he had.
Ed Gartin writes about his experience in the toy industry, from Paper Bag Creative to Bestway, and what it's been like to work there. He's passionate about making toys and games that entertain and bri...ng families together, and in this article, he tells you how he achieves that in his every day life.Show more
Jeffrey Breslow talks about his invention, PICKLE EVERYTHING, and what led him to design the game. Also featured in this article is a review by John W. Pearson on Jeffrey Breslow's "Game Maker's Life...."Show more